Hi adventurer !

Welcome to the index of the serious game Wengin's Journey. This game is still on bêta, it means that it's not finished yet, a lot of elements are still missing (see the list below). But you can already play it ! All you need is some additional items :

  • A paper sheet and a pen
  • An active brain, it can be useful if you want to think.
  • Honestly. Because of the lack of development, a link to the correction is given, but you should finish the game first !

When you finished the game you can complete this form (in french) to give us your opinion about it, and its uses in biology teaching.

Why this game ?

We did an observation : 68% of young people are playing video games, 22% of them would say they are "big gamers" (from TNS Sofres (in french)). Moreover, we are likely to remember what is fun for us, what interesses us.
In the 21st century, digital is everywhere, and there's more and more young people that seem to better remember the games they play than what they are learning at school. So, why should we purge video games from education ? It's the deal we are doing with this project, started in december 2016 in a course called "projet pédagogique numérique" at the Aquitaine ESPE (France).
Concept is simple : it's a RPG (RoleplayG Game), where the player is a character brought to a world ruled by the classification of the living. He's welcomed by a mentor, who's going to explain him the big lines. The aim is to meet all the creatures, and reconstitute the classification as it is tought nowadays.

Progress :

Code

Graphics :

Gamedesign (rules, working,...)

Level Design

Storyline

Dialogs

Developping...

  • Add ennemies
  • Battle system (MCQ) = knowledge control
  • Add items for battles
  • Bestiary with attributes recorded automatically when you meet a creature
  • Add items for quests
  • Add the final array (Toris' one) in the cave when you've met all the creatures
  • Drag'n'drop for the classification array
  • Dojo scene (introduction)
  • Manor house, and final boss when you succeed classification/li>

A game for teaching

The game was made to fill with the actual biology teaching in France (for cycle 3). More precisely for what is tought in 6ème. But you also can use it on 3ème or 2nd on this theme. In the game are treated the notions of biodiversty and ecosystems, it permits to do a bridge to the cycle 4 (french scholar system).
This game was made in order to be like a whole lesson with the knowledge on one hand and on the other, control and auto-evaluation of it. Of course the teacher still needs to be there to give information to the pupil, and to do a final test.

More than a game : a tool

You can imagine to use the game in class on an info room. The pupils can be individual or in groups. At the end of the lesson, they all put in common what they did. Then everything is put on their notebook/exercise book.
Let's add that at final, an indicator about MCQ errors but also about the final array errors will be add at the end of the game. So the pupil can compare theirselves and the teacher can see what student had issues with this chapter.
The game is accessible from any computer connected to the Internet so the pupils can play from their house to train before the final test for example.

Development team

Cassandra Courjaud (Kalavecy)

Gamedesign - Level design - Graphism

Student, master MEEF 2nd degré SVT
Bordeaux University - Aquitaine ESPE (France)
cassandra.courjaud@etu.u-bordeaux.fr

Thomas Loubiou (Xabufr)

Gamedesign - Developer

JAVA Developer - Director R&D
KeepAlert/Systonic

Credits

Thank you to everyone who worked on this game, near or far. For gamedesigning, checking dialogs or debuging... Also thanks to : The game is inspired by Pokemon (Pokemon/Nintendo) and by The Legend of Zelda : Link's Awakening (Nintendo).

Some numbers...

  • A minimal of 100 hours where spent to elaborate the technical aspects of the game.
  • Arround 20 hours has been spent for the theory of the game like gamedesign, leveldesign and storyline.
  • To draw the sprites for the player and the creatures, it's more than 20 000 pixels that have been put together.
  • The map is a square about 3 200 pixels side, that means 10 240 000 pixels in total.
  • The website you are on has 500 coding lines and its conception took 10 hours.
  • 1571 coding lines are called when you start the game.